![]() ![]() ![]() The copies of the animation blueprint and the animations will be in the same folder as the copied and renamed skeleton that you used or selected. Next you will need to open the copy of the animation blueprint. Here you will select all the files and retarget them the exact same way as the animation blueprint.ġ.8 After you retarget the animation blueprint and the animations you will then need to save all. Make sure the preview images match up and hit ok or done.ġ.7 Now that you have retargeted the animation blueprint you will then need to go into the animation folder of the original dinosaur. When the retarget menu pops up you will no longer need to deselect any checkboxes to the bottom left and now your copied skeleton should show up as a compatible retarget. When that is done you need to save both the skeleton and the skeletal mesh for your copy.ġ.6 Then after doing that, you need to locate the original animation blueprint for the dinosaur you are copying, and you want to right-click the file and retarget it. Finally, you want to make sure all the bones match up and hit save pose at the bottom right. After clicking it you need to go down and select the rig you just created. When you open it you want to find retarget manager and click it. ![]() Now you want to go back to your skeleton copy and open it. When that is done you want to save the skeleton and skeletal mesh of the original. After it opens you want to select the rig you just created and hit save pose. After you create the rig from the newly copied dinosaur’s skeleton you then want to open the original skeleton and click the retarget manager. The skeleton you assign to it should be the one you just renamed and added to the folder for the new dinosaur.ġ.4 After you assign the skeleton to the skeletal mesh you need to edit it and save both the skeleton and skeletal mesh.ġ.5 Next you need to locate the newly copied skeleton and create a rig from it. Then you want to right-click the skeletal mesh and assign a skeleton to it. 1 First off make a separate folder for each dinosaur.ġ.2 Second you need to add the skeletal mesh, and skeleton of the dinosaur one by one using copy.ġ.3 Next you need to rename them to make sure they are not named the same as anything else. ![]()
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